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Elven Legacy interview at StrategyInformer
Strategy Informer: Can you clarify whether Elven Legacy is a direct sequel to Fantasy Wars or an expansion? Reports seem to differ as to the nature of the game.
Tom: Elven Legacy is the direct sequel to Fantasy Wars, not an expansion. We plan to launch the base game in 2009, and there will be expansions coming later on.
Strategy Informer: Although ostensibly a strategic title, would you say the concept of campaign and plot is important to the team?
Pavel: Although we were making a strategy game, we believe that the campaign and the plot are essential for Elven Legacy. Actually there was a lot of story to tell after the end of the original Fantasy Wars game; the history of Illis was only taking shape.
We want to tell a story about the elves, about the Great Tree and the Traitor, about the Curse of Dayaran (a nation fully destroyed by elves). The campaign consists of 18 missions that tell that story, that describe the path of an elven army and the path of its commanders Lord-Ranger Sagittel and the female mage Gylven. There are also several bonus levels that gives the player more information about the events that took place in the original Fantasy Wars game.
Strategy Informer: Could you briefly give us an overview of the strategic elements and what type of experience players can expect from the game?
Pavel: As in all turn-based strategy games, there are several levels of decisions a player should take in Elven Legacy. First of all he must decide what type of strategy he wants to use for his army (attack, defense, balanced approach) and chooses units accordingly. The army he will get at the beginning is a mix of all unit types, but a player may re-fit it later for his needs.
The second level of decisions is the choice a player should take when leveling-up his warriors. All units have 5 levels and heroes have 10. On every level-up a player chooses one ?perk? from three available. These perks allow to configure any unit for several special roles.
And the third element of player?s strategy are tactical decisions a player will take on every turn. The landscape of the battlefield have significant effect on every action. Different types of terrain affects attacking and defensive properties, as well as movement. Leveraging the landscape, the strengths and perks of the units, a player can turn every hex to a trap or a key point to gain victory.
Click here to read the rest of the interview!
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